EditCurve.js
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import DragControl from '@/utility/jsm//controls/DragControl';
import { Raycaster, Mesh, Vector2, Vector3, CatmullRomCurve3, TubeGeometry, MeshStandardMaterial } from 'three';
import { acceleratedRaycast } from 'three-mesh-bvh';
Mesh.prototype.raycast = acceleratedRaycast;
const getMousePosition = (event, container) => {
const rect = container.getBoundingClientRect();
const mouse = { x: 0, y: 0 };
mouse.x = ((event.clientX - rect.left) / (rect.right - rect.left)) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / (rect.bottom - rect.top)) * 2 + 1;
return mouse;
};
const findNearestPoints = (targetPoint, points) => {
let min = Infinity;
let nearestPoint = null;
let id = -1;
points.forEach((el, index) => {
const distance = el.distanceTo(targetPoint);
if (distance <= min) {
min = distance;
nearestPoint = el;
id = index;
}
});
return {
nearestPoint,
index: id
};
};
const getPointsDistances = (points) => {
let distance = 0;
for (let i = 0; i < points.length - 1; i++) {
distance += points[i].distanceTo(points[i + 1]);
}
return distance;
};
class EditCurve {
constructor({ camera, scene, domElement }) {
this._camera = camera;
this._scene = scene;
this._domElement = domElement;
this.activeMesh = null;
this._DragControls = null;
this._DrawMargin = null;
this.raycaster = new Raycaster();
this.raycaster.firstHitOnly = true;
this.mode = 'drag'; // 'drag' or 'draw'
this.drawEnabled = false;
this.mousepress = false;
this.drawPoints = [];
this.drawLines = null;
this.initDrawLines();
this.addEvents();
this.initDragControl();
}
initDrawLines = () => {
const points = [new Vector3(0, 0, 0), new Vector3(0, 0, 1)];
const curve = new CatmullRomCurve3(points, true);
const geometry = new TubeGeometry(curve, points.length * 2, 0.1, 100, true);
const material = new MeshStandardMaterial({
color: 0xff5809,
roughness: 0.5
});
const mesh = new Mesh(geometry, material);
mesh.visible = false;
this.drawLines = mesh;
this._scene.add(this.drawLines);
};
addEvents = () => {
this._domElement.addEventListener('pointerdown', this.onPointerdown);
this._domElement.addEventListener('pointermove', this.onPointermove);
this._domElement.addEventListener('pointerup', this.onPointerup);
};
initDragControl = () => {
this._DragControls = new DragControl(this._camera, this._scene, this._domElement);
this._DragControls.addEventListener('dragMousemove', this.dragMousemove);
};
dispose = () => {
this.removeEvents();
this._DragControls.dispose();
};
removeEvents = () => {
this._domElement.removeEventListener('pointerdown', this.onPointerdown);
this._domElement.removeEventListener('pointermove', this.onPointermove);
this._domElement.removeEventListener('pointerup', this.onPointerup);
};
setCurveClass = (DrawMargin) => {
this._DrawMargin = DrawMargin;
if (!this._DragControls) return;
if (!this._DrawMargin.controlPointsMesh) return;
const objects = this._DrawMargin.controlPointsMesh.children;
this._DragControls.setRootsObjects(objects);
};
dragMousemove = (e) => {
if (this.drawEnabled) return;
const { object, event } = e;
if (!this._DrawMargin) return;
this.update(object, event, this.projectToSurface);
};
setActiveMesh = (mesh) => {
this.activeMesh = mesh;
};
/**
* 將原始線段打斷,由 '移動的控制點' 與 '前''後'一個控制點,產生新的曲線,再接回去原始線段更新
* @param {*THREE.Mesh} object 選擇移動的控制點
*/
update = (object, event) => {
const vec2d = getMousePosition(event, this._domElement);
const mouse = new Vector2(vec2d.x, vec2d.y);
this._camera.near = 1;
this.raycaster.setFromCamera(mouse, this._camera);
const res = this.raycaster.intersectObjects([this.activeMesh]);
if (res.length > 0) {
const point = res[0].point;
object.position.copy(point);
const id = object.name;
const index = this._DrawMargin.controlPoints.findIndex((el) => el.originPointIndex === id);
this._DrawMargin.controlPoints[index].point.copy(point);
const points = [];
this._DrawMargin.controlPoints.forEach((el) => {
points.push(el.point);
});
this._DrawMargin.updateCurveMesh(points, this.activeMesh);
}
return;
const targetPoint = object.position;
const id = object.name;
const index = this._DrawMargin.controlPoints.findIndex((el) => el.originPointIndex === id);
if (index > -1) {
this._DrawMargin.controlPoints[index].point.copy(targetPoint);
let left = -1;
let right = -1;
if (index === 0) {
left = this._DrawMargin.controlPoints.length - 1;
right = 1;
} else if (index === this._DrawMargin.controlPoints.length - 1) {
left = this._DrawMargin.controlPoints.length - 2;
right = 0;
} else {
left = index - 1;
right = index + 1;
}
let fittedLeftIndex = this._DrawMargin.controlPoints[left].originPointIndex;
let fittedRightIndex = this._DrawMargin.controlPoints[right].originPointIndex;
// 0 ~ fittedLeftIndex, fittedRightIndex ~ last => 原始線段
// new : fittedLeftIndex, index ,fittedRightIndex => 更新線段
// create a new segment points
const newSegmentPoints = [
this._DrawMargin.controlPoints[left].point,
targetPoint,
this._DrawMargin.controlPoints[right].point
];
const curves = new CatmullRomCurve3(newSegmentPoints, false);
curves.curveType = 'chordal';
const addPoints = curves.getPoints(50);
addPoints.pop();
this._DrawMargin.controlPoints[index].point.copy(addPoints[Math.ceil(addPoints.length * 0.5)]);
const passPoints1 = this._DrawMargin.originPoints.slice(0, fittedLeftIndex);
const passPoints2 = addPoints;
const passPoints3 = this._DrawMargin.originPoints.slice(
fittedRightIndex,
this._DrawMargin.originPoints.length
);
// 新的曲線點
let points = [...passPoints1, ...passPoints2, ...passPoints3];
// 更新控制點紀錄 index
this._DrawMargin.controlPoints[left].originPointIndex = this.findPointsEqualIndex(
this._DrawMargin.controlPoints[left].point,
points
);
this._DrawMargin.controlPoints[index].originPointIndex = this.findPointsEqualIndex(
this._DrawMargin.controlPoints[index].point,
points
);
this._DrawMargin.controlPoints[right].originPointIndex = this.findPointsEqualIndex(
this._DrawMargin.controlPoints[right].point,
points
);
object.name = this._DrawMargin.controlPoints[index].originPointIndex;
for (let i = right; i < this._DrawMargin.controlPoints.length; i++) {
this._DrawMargin.controlPoints[i].originPointIndex = this.findPointsEqualIndex(
this._DrawMargin.controlPoints[i].point,
points
);
this._DrawMargin.controlPoints[i].mesh.name = this._DrawMargin.controlPoints[i].originPointIndex;
}
this.projectToSurface(index, this._DrawMargin.controlPoints, points, passPoints2, event);
points = [...passPoints1, ...passPoints2, ...passPoints3];
this._DrawMargin.originPoints = [...points];
// 更新曲線Mesh
this._DrawMargin.updateCurveMesh(points);
}
};
findPointsEqualIndex = (point, points) => {
let i = points.length - 1;
let index = -1;
while (i >= 0) {
if (points[i].equals(point)) {
index = i;
break;
}
i--;
}
return index;
};
// const target = this.activeMesh.geometry.boundsTree.closestPointToPoint(passPoints[i], a).point;
projectToSurface = (activeIndex, controlPoints, points, passPoints, event) => {
for (let i = 1; i < passPoints.length; i++) {
if (i === Math.ceil(passPoints.length * 0.5)) continue;
const a = {};
const target = this.activeMesh.geometry.boundsTree.closestPointToPoint(passPoints[i], a).point;
passPoints[i].copy(target);
}
return;
if (!this.activeMesh) return;
const vec2d = getMousePosition(event, this._domElement);
const mouse = new Vector2(vec2d.x, vec2d.y);
this._camera.near = 1;
this.raycaster.setFromCamera(mouse, this._camera);
const res = this.raycaster.intersectObjects([this.activeMesh]);
if (res.length > 0) {
const point = res[0].point;
controlPoints[activeIndex].mesh.position.copy(point);
controlPoints[activeIndex].point.copy(point);
points[controlPoints[activeIndex].originPointIndex].copy(point);
return;
const vector = new Vector3(
this._camera.matrix.elements[8],
this._camera.matrix.elements[9],
this._camera.matrix.elements[10]
);
vector.multiplyScalar(-1);
controlPoints[activeIndex].mesh.position.copy(point);
// 曲線投影
for (let i = 1; i < passPoints.length; i++) {
if (i === Math.ceil(passPoints.length * 0.5)) continue;
const originPoint = passPoints[i];
this.raycaster.set(originPoint, vector);
const res = this.raycaster.intersectObjects([this.activeMesh]);
if (res.length > 0) {
passPoints[i].copy(res[0].point);
}
}
}
};
setEditMode = (val) => {
this.mode = val;
switch (this.mode) {
case 'drag':
this.setDragMode();
break;
case 'draw':
this.setDrawMode();
break;
default:
break;
}
this.drawEnabled = this.mode === 'draw';
if (!this._DrawMargin) return;
this._DrawMargin.controlPointsMesh.visible = this.mode === 'drag';
};
setDragMode = () => {
if (!this._DrawMargin) return;
};
setDrawMode = () => {
if (!this._DrawMargin) return;
};
onPointerdown = (e) => {
if (!this.drawEnabled) return;
if (e.button === 0) this.mousepress = true;
};
onPointermove = (e) => {
if (!this.drawEnabled) return;
if (!this.mousepress) return;
const vec2d = getMousePosition(e, this._domElement);
const mouse = new Vector2(vec2d.x, vec2d.y);
this.raycaster.setFromCamera(mouse, this._camera);
const res = this.raycaster.intersectObjects([this.activeMesh]);
if (res.length > 0) {
const point = res[0].point;
this.drawPoints.push(point);
if (this.drawPoints.length > 1) this.drawPointLines([...this.drawPoints]);
}
};
onPointerup = (e) => {
if (!this.drawEnabled) return;
this.mousepress = false;
this.drawLines.visible = false;
if (this.drawPoints.length === 0) return;
const curve = new CatmullRomCurve3(this.drawPoints, false);
const pts = curve.getPoints(this.drawPoints.length);
const v0 = pts[0];
const v1 = pts[pts.length - 1];
if (!this._DrawMargin) return;
const points = [];
this._DrawMargin.curvePoints.forEach((el) => {
points.push(el);
});
const contorls = [];
this._DrawMargin.controlPoints.forEach((el) => {
contorls.push(el.point);
});
const v0Nearest = findNearestPoints(v0, points);
const v1Nearest = findNearestPoints(v1, points);
const v0NearestControl = findNearestPoints(v0, contorls);
const v1NearestControl = findNearestPoints(v1, contorls);
if (v0Nearest.index > -1 && v1Nearest.index > -1) {
let v0index = v0Nearest.index;
let v1index = v1Nearest.index;
if (v0index > v1index) {
v0index = v1Nearest.index;
v1index = v0Nearest.index;
pts.reverse();
}
const points_ = [];
const distance_ = getPointsDistances(pts);
const count = Math.ceil(distance_);
for (let i = 0; i < pts.length - 1; i += Math.round((pts.length / count) * 1.2)) {
points_.push(pts[i]);
}
const segment1 = points.slice(0, v0index);
const segment2 = points.slice(v1index, points.length);
let v0indexControl = v0NearestControl.index;
let v1indexControl = v1NearestControl.index;
if (v0indexControl > v1indexControl) {
v0indexControl = v1NearestControl.index;
v1indexControl = v0NearestControl.index;
}
const segment1__ = contorls.slice(0, v0indexControl);
const segment2__ = contorls.slice(v1indexControl, contorls.length);
const controlPoints = [];
this._DrawMargin.controlPoints.forEach((el) => {
controlPoints.push(el.point);
});
const segment1_ = [...segment1];
const segment2_ = [...segment2];
const controlPointsSeg1_ = [];
const controlPointsSeg2_ = [];
segment1__.forEach((el) => {
const { nearestPoint, index } = findNearestPoints(el, segment1_);
if (index > -1) {
controlPointsSeg1_.push(nearestPoint);
segment1_.splice(index, 1);
}
});
segment2__.forEach((el) => {
const { nearestPoint, index } = findNearestPoints(el, segment2_);
if (index > -1) {
controlPointsSeg2_.push(nearestPoint);
segment2_.splice(index, 1);
}
});
const newPoints = [...controlPointsSeg1_, ...points_, ...controlPointsSeg2_, points[points.length - 1]];
const segmentRests = contorls.slice(v0indexControl, v1indexControl);
let newsPoints2 = [...segmentRests, ...points_];
const d1 = getPointsDistances(newPoints);
const d2 = getPointsDistances(newsPoints2);
if (d2 > d1) {
newsPoints2 = [...segmentRests, ...points_.reverse()];
}
const updatePoints = d1 > d2 ? newPoints : newsPoints2;
this._DrawMargin.updateCurveMesh(updatePoints, this.activeMesh);
// update control points
this._DrawMargin.updateControlPoints(updatePoints);
const objects = this._DrawMargin.controlPointsMesh.children;
this._DragControls.setRootsObjects(objects);
}
this.drawPoints = [];
};
drawPointLines = (points) => {
const curve = new CatmullRomCurve3(points, false);
const geometry = new TubeGeometry(curve, points.length * 2, 0.06, 100, false);
this.drawLines.geometry.dispose();
this.drawLines.geometry = geometry;
this.drawLines.visible = true;
};
}
export default EditCurve;